But heh, I've already said that, multiple times, so I'll move on. Still great game, though. The first thing that sticks out the most to me is clipping. I think you might want to seriously consider putting collision indicators in the models. This will be for when they 'bump' into each other, they won't overlap. Right now, models can pass right through other models as if they don't exist. That removes a lot of the power the game could otherwise have for players.
Working out how to prevent clipping might want to be a priority for you, Sprite. So alright. Next suggestion. Another member stated this, too. When in 1st-person mode, make the player model invisible. This is especially important if one is playing a smaller character. When the giantesses walk close by, parts of the player's model jumps onto the screen from the step vibrations.
Also, if the player is lying down, they can find themselves looking through their own tops. That can be very jarring.
Quite weird looking, too. Clipping when being stepped on. This one is really important. When you're small and get stepped on, you clip right up through the foot.
If you're in 1st-person view, you get to see up inside the leg of the giantess. That removes a lot of the power of the 'feeling' of being stepped on for the player. One possible solutution for this might be, is to add a subroutine for each foot. If it steps on a smaller player, the bottom of the foot gets superimposed over the player's view. In addition, when you get the 'crunch' sound, like when sole-stuck, you might add a red flash.
A bigger red flash when someone is trampled, smaller ones when someone is sole-stuck and being walked on. You might also add them, smaller ones, for when someone is stuck to an idling giantesses' foot. Being stood on might make a slowly pulsating small red flash, and so on.
I noticed that you changed the 'secret' model in the house level. That looks better. But it looks like you took her out of the 'town' level. Or maybe I just haven't found her yet. It seems like a waste to not have her doing anything. She is quite the nice model! Heh, anyway, still playing. A lovely game, Sprite, truly! Thanks for the feedback once more, much appreciated. From the very first version of the game, I deactivated colission between the character models.
The reason is that Unreal Engine 4 uses a capsule for character colission, meaning the top and bottom are spherical. This means, that a tiny character can walk under a giant and launch it into the air.
I haven't found a workaround for it yet, hence why it is disabled. About the first person view, I really don't want to make the body invisible. You can't step on or grab tinies without a body, it is part of the gameplay. With the VR functionality, the first person got a little more wonky, since I had to change a bunch of things on how it works. Clipping into the foot, I do need to look at that again and probably adjust the positions or something like that.
Adding a red flash would be a good addition to the player feedback though. I didn't change anything about the secret model though, I think.
I gotta check on that. To be completely honest, I'm not sure if I'm capable of ever fixing all these issues. The game has gotten quite complex at this point, to a point where I wish that I had started with something simpler. Barefootstallion Art Lover - Writer - Roleplayer link parent. I wouldn't become discouraged. Not at all, Sprite! You've made something truly beautiful here! It stands in a class all its own in our genre! Also, while there may be some small issues here and there, overall, it is one of the most immersive games of its type I've ever played.
The thrill I get from just watching all of those giants walk around when I'm small I gotta tell you, it just does things to me. Hardly a night goes by that I don't play it some!
It's so good, the small issues are easy to ignore. I only wanted to point them out as suggestions for future versions, not as criticisms. On the note of suggestions, I have some more. Only because I want to see this game get better! Like stars or something, players have to collect, before all their health gets stomped out of them. Make this setting player-selectable. If you run out of health, you start to slowly heal. But you can't move.
You can only lie there until you have so much health back. You can of course, be trodden upon while trying to heal, losing health again. This would pose an especially good challenge if a player decides to populate an area with a lot of giants. On the note of health, being picked up by a kind giant and kissed restores full health.
Giants with shoes do double the damage than those without. The high-heel-wearers do something like triple damage. The socks do 1. The broad-footed ones do only percent damage, as their feet are presumedly softer.
SO what do you think? More than anything, please don't become discouraged. This is a fabulous game. I am ever hopeful for more! These are good suggestions. I wanted to have all the mechanics in place first, before adding actual game modes. Kelxir link. So first off, excellent game so far, been having a blast! This is honestly something I never thought I'd see and I am happy to have been proven wrong. I do have a few suggestions, though. First is a bit of a bug. When a giant with a tiny stuck to their sole does an idle animation and then picks the tiny off their sole immediately after the idle animation, they'll move as if they're walking but they'll still be doing the "pick-off-the-sole" animation as they're moving.
The other two suggestions are for a couple additional slider bars. The first is a bar that determines the probability of a giant noticing a tiny.
I've had spells where giants pass the tiny I'm controlling dozens of times before one notices me. The other would determine how likely a giant that is holding a tiny will do an action like kissing, eating or dropping the tiny as opposed to just continuing to hold the tiny in their hand. Just my two cents, though. I'm just glad this game exists and I'm looking forward to how much more awesome you're going to make it!
Happy to hear that you enjoy it and thank you very much for the suggestions. The "moving while doing another animation"-bug has been in the game for a while now and I just haven't figured out how to fix it yet.
The giants usually react to the first tiny that they see, though both the tiny and the giant have cooldowns on their interactibility. I'm also not sure if they quite work as intended, might have to look into that. I could tie the cooldown timer to a slider though, making the interaction trigger more often. The interaction for tinies being hold is tied to a random chance, wouldn't be too much of a hassle to link that to a slider as well.
I'll add these to my notes. Bashtc Traditional Artist link. What did you model the models with, if its blender than I have a second question, could I use the skeletons of the models and rig a model of my own onto said skeleton or is such an option out of the question? I didn't model anything. The Krystal one is free and the Cheetah girl I bought.
Also I think it'd be easier to make your own rigs for your models, than building on an existing skeleton. Footslaave link. Amazing job!! There is not a single thing i dont like about this game.
I got a small problem though, and im assuming it has to do with my graphics, or cpu but i thought i would bring it up, whenever i try to sprint the screen will freeze and start flickering until i change my view, or pause and exit out of the menu, it also does that when i get stomped on :o The game doesn't crash though, and i can stomp on others without any problems, and all the windows are black and gray checkers.
That is a very strange issue, haven't heard of that before. Would you mind telling me what hardware you're using? CPU, graphics card and operating system would do. Footslaave link parent.
I'm sorry for the late reply!! I had upgraded my computer, and it runs perfectly! I assume it was from a lack of ram and a crappy graphics card aha, again thank you so much for this amazing game! Goatasilk link. This game is one of a kind, to think that it's just an alpha but I already love it to bits Goatasilk link parent.
Bitsonme Gravity link. I'm not sure how I'd enable modding though. Bitsonme Gravity link parent. Well, making your game support modding is a relatively advanced area of programming. If you're using Unity, then what you're looking to do involves loading assemblies at runtime. If you want to let modders code in C and not worry about compiling themselves, then you can look into runtime assembly creation. I'm working in Unreal. I'll give it a look. Dormir Nobody link.
I can't seem to download this at all. The file progress literally goes backwards. Does it happen with both mirrors Medafire, Google Drive? Dormir Nobody link parent. It does, I'm using Chrome as my browser, which might have something to do with it,.
That is kinda weird. Do you have a different browser to test it? KaydenDino link. I very much like the added abilities like the grab and eat for this.
Lucaedr link. I'm still curious what the next update will house since this once held a good bit. Lucaedr link parent. Oliver-Kross Pet link. Out of curiosity, would there be any malr models some time? Oliver-Kross Pet link parent. I'll look into it. Cmfuyp Horny dumbass link. For some reason after a week of playing the game it started to not be able to start up and kept saying fatal graphics error or something like that.
Any idea how to fix this? That is indeed very odd, especially since you've been able to play it before. Did something about your system change, like an update for your GPU driver? Alternatively you could try and delete the contents of the "Saved" folder, to reset the game and its config files. Reper link. Kiss from Switzerland ;. I'm kinda working on an update. I hope I can get it out before the end of the year. Fantastic job! Can't wait to see what comes next.
Is it still a passion type project? Or just something you started and want to just keep doing? It certainly started as a passion project. Very nice! I hope it still is and is enjoyable to work on. I'm still looking for something I'd like to do for my own piece of software, but I've just stuck to music for the time being.
It's not really enjoyable anymore to work on it, if I'm honest. Hence the long time gap since the last update. If you ever start working on software, start out simple and don't get tempted to add more and more things to it. That's what caused a lot of issues for me on Giant's Sandbox. I haven't done practically anything on it because work and life get into the way and just halt whatever I'm doing Yeah, I can totally relate to that.
It sucks since you either have to bite the bullet and work your way through the whole thing again or just move on. I tried on rift original and rift S. I use a Rift, all I have to do is have the Oculus software running and then start the game by hand in VR mode via the launcher I've included in the game's directory.
Are you using the Oculus controllers? Because those aren't supported yet. I've downloaded both versions, getting an. There shouldn't be a partial file in the first place. The whole download is one self-extracting archive with the ". Ghost link. At that point it was effectively an entire different game. The Renamon is supposed to come back, the Taorena with jeans I honestly totally forgot about. Just wondering, can't wait for another update, good luck.
BananaCakeZ link. Will my dogshit Laptop with 2 GB of Ram be able to handle this? Well, 8GB is recommended but you might as well just try it and see what happens. I guess your laptop doesn't exactly have a lot of graphical power either then. I'd recommend using the launcher and launching it in OpenGL. Maybe you'll get lucky and it actually runs. If that's the case, I want screenshots :P. SkylanderPower link. Can you put any character or models in this game?
It depends on the model and especially the file format of the model. It really gives a sense of scale and really puts you in the scenario.
Is it true that you might be giving up on it? Oh okay, I'm sorry to hear about that man. I hope things are getting better for you. Do you have any plans on releasing the source code on GitHub or anything?
Not really. I'd have to pull a lot of assets out of it for that to happen, since there are a bunch of store bought ones in there. I'm far from being an actual programmer to make something as complex as a model importer.
I was considering adding some of your models before I kinda dropped the whole thing. I know a few people who could help work on this. FerrumIs26 link. Is this still being worked on or has it been shelved? Is an update coming soon? New models, new maps or something else? Chibbo link. I have an oculus rift s, and when I start the game in vr mode I cant get past the menu because my controllers don't show up. VR controllers are not supported. What program do you need to play this?
I just switched computers but I forgot the program I had before. Was it Unity? Well, you need a Windows PC that meets the requirements and everything else you need comes with the game. There is an installer for the pre-requisits, like DirectX and Microsoft. Net Framework and such.
Over time, new developers would join Aiiko in improving the game and a Discord server was set up to coordinate these efforts as well as provide a hub for the community. In December , an update was posted on the Giantess City forum, informing the community the game's development would continue without Aiiko at the helm [1].
Since then, Sizebox has seen numerous voluntary developers come and go, contributing to each update and keeping players informed on Discord and Reddit [2]. The community at large contributes enormously to the game's library of assets, converting and creating models, props, stages, and scripts daily, the vast majority of which are free.
It is also common for players to create art and videos related to Sizebox. The artists and developers of Sizebox are not paid regularly for their work and so depend on donations. A Ko-fi page has been set up to accommodate this [3]. Giantess Games Wiki Explore. Popular pages. Most visited articles ResizeMe! Help Desk.
Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Categories Add category. Cancel Save.
0コメント