This is a small Windows Forms application and all event-fireup logic is contained in a single file That's what Winform is famous for :D. I'm reading words from a text file for simplicity, contained in our assembly. All other steps in my implementation are given below:. Upon controls rendering, buttons are added at runtime with letters A, B,..
Z as text registering their click events. If the answer does contain the letter, that means the player is correct. First, we tell the player they got the right answer. Then we turn the input into a char, so we can easily use it for the function coming up.
We use a for loop to go through each letter of the answer list and check it against the input. If the input matches the current letter being inspected, it updates the GuessDisplay to let the player know where the letters are. This states that if the GuessDisplay does not contain underscores, the player has successfully guessed every letter in the puzzle.
At the end, we close out the if statement for when the player gets a correct answer, and starts an else statement. If you played it now, you should be able to guess all the letters, but when you get the correct answer, the game just stops working.
After the HasWon loop, we check to see if the player won. If they did, we let them know, then wait for a key press.
When a key is pressed, we safely close out the software. It plays through, loops around until the player gets the word right, then congratulates the player when they win and closes on key press.
Implement a way for the computer to keep track of the amount of incorrect guesses the player makes, then ends the game and reveals the answer when they run out. You may be wondering why we check GuessDisplay for underscores to determine if the player has won, rather than simply counting the amount of letters correctly guessed.
You might want to create a list of guessed letters is checked against when a guess is made. What if the player thinks they know the word and wants to make a full guess? Think about how to implement a way for the player to do that. Fig 2. As you can see from the diagram above, there are 5 main objects to the design. First there is a Form1 upon which everything is draw and also the key presses are captured.
This form contains all the main objects which it uses to manage the game. The RandomWordManager that picks a random word to start the game, The LetterManager which manages the letters underneath the hangman and remembers which ones have been guessed, The WinLoseManager that handles determining if the player wins or loses and of course the HangDude who knows how to draw himself and remembers how many times the player missed a letter.
Below are the two main routines for processing Hangman Events: The first routine, OnKeyPress is overriden in the form to capture key presses and decides what to do after the user guesses a character. Password Manager with Advanced Features developed in C. Simple Calculator in ASP. Net with Source Code. April 21, at pm. Its a little complicated. But its perfect. Too much is spent on this. April 22, at pm.
April 23, at am. It loads buttons from Lists. But it doesnt have any bug.
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